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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
oiukhp Muvila
School of Applied Knowledge Caldari State
146
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Posted - 2017.04.03 05:21:44 -
[1] - Quote
I think the whole damage calculus of this game needs to be re-thought.
I agree the biggest issue is how poorly cruiser class missiles are against cruiser sized ships. That should be their strong point regardless of the propulsion modules added to the targets.
As well, I think the ranges for all weapons and targeting systems should be increased something like 5 to 10 times. A frigate shouldn't be able to cross a cruiser's engagement range in less than 30 seconds in any circumstance.
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oiukhp Muvila
School of Applied Knowledge Caldari State
171
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Posted - 2017.04.20 20:13:38 -
[2] - Quote
This wouldn't be the first time the Devs "balanced" one thing because something else was broken.
Fix cruiser sized missiles so they are better able to engage their intended size targets better, then there won't be this over the top use of Rapid Lights so much.
Of course the whole damage model has become a bit too long in the tooth and should be put in the backlog for refactoring, at a design level. |
oiukhp Muvila
School of Applied Knowledge Caldari State
174
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Posted - 2017.04.21 12:09:00 -
[3] - Quote
Valkorsia wrote:oiukhp Muvila wrote:This wouldn't be the first time the Devs "balanced" one thing because something else was broken.
You've got this totally backwards. For years, devs have been breaking things that didn't need to be "fixed", one patch at a time. You've bought into the idea that somehow this game needs to be "balanced" over and over again, ad infinitum - a never-ending process. Do you really need me to give you a list of ships and weapons system that literally are never used anymore?
Neither my statement or yours are mutually exclusive.
They have done both.
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oiukhp Muvila
School of Applied Knowledge Caldari State
181
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Posted - 2017.04.23 21:12:14 -
[4] - Quote
Valkorsia wrote:And when the everyone switches to a different ship and another weapon system, it will get hit with the nerf bat next. It's amazing to me that know one actually sees the pattern here by CCP.
Listen people. Your favorite ship and weapon system will be nerfed. Once players gravitate to the next best option, it always happens; it's been happening for years. It's a never-ending cycle of 'balance' that has driven players away from this game for as long as I can remember.
Balanced game design means there are no truly favored ships. They all have equal advantage.
Of course, the nature of doctrinal fleet command these days, which certainly has its merits, means that something will get favored by default. And since this game is designed to have built-in counters, the most appealing ships to meet all your organizations needs will get used.
CCP just tries to ensure that all ships eventually have their day in the sun. They have done this to varying degree since launch.
Players who can't adapt to this may leave the game, but it is really best for a game with so many ship types and options.
Being able to adapt to a changing game environment has been a hallmark of this game, and that should be the case.
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